Weiss Schwarz Wiki
(Created page with ' ==Rule== ===Things to prepare:=== #Deck: #*Must contain exactly 50 cards. #*You can only have up to four card of the same name, however you can have as many cards of the same …')
 
(→‎Draw Phase: changed his to their)
Tag: Visual edit
 
(45 intermediate revisions by 16 users not shown)
Line 1: Line 1:
  +
Weiß Schwarz is a two-player turn-based dueling card game. When starting a game, each player's deck is shuffled and then the players randomly determine who goes first. Before the first turn, each player draws 5 cards, and may choose to discard cards they do not want and draw the amount they discarded from the deck. This may only be done once. After this, the first turn may begin, and each player alternates turns until one of them wins.
   
  +
Up to 5 characters can be played on the field, with 2 as supports and the remaining 3 as attackers. Upon taking damage, players will level up from Level 0. Each Level corresponds to 7 points of damage. The game ends when either player reaches level 4.
   
  +
==Basic Information==
  +
First and foremost, in the case that the rules should conflict with the card text, the card text takes precedence.
   
==Rule==
+
===Card Types===
  +
:''See [[Card Type]]s''
===Things to prepare:===
 
#Deck:
 
#*Must contain exactly 50 cards.
 
#*You can only have up to four card of the same name, however you can have as many cards of the same character as possible as long as they have a different card name(the exception to this rule is disgaea's [プリニー隊], which allows a player to include as many copy of the card as possible via its card effect).
 
#*A limit of up to 8 Climax card.<br />
 
#Game Mats (Optional)<br />
 
===Win/Lose Condition:===
 
*The player that forced his/her's opponent to level 4 wins the game.
 
*The player that runs out of card in both the deck and waiting room at the same time loses the game.
 
   
  +
===Play Area===
  +
:''See [[Play Area|Game Mat]]''
   
====Level Up:====
+
===Preparing a Deck===
  +
Weiß Schwarz can be played out of the box using any [[Trial Deck]]. However, if you want to make your own deck, it must conform to the following rules:
Whenever there are 7 or more cards in the clock area of a player, the player's level increase by 1. From the first 7 cards in the clock area, pick one to be placed in the level field, and discard the other 6 cards to the waiting room, the 8th card and onward are to remain in the clock area in the order they are revealed from the deck.(unless conditions for a subsequent level up is met)
 
 
#A deck must contain exactly 50 cards.
  +
#A deck can only have up to a maximum of four cards with the same name.
  +
#A deck can have at most 8 [[Climax Card]]s.
   
  +
See the [[Beginner's Guide to Creating a Deck]] for deck construction tips.
===Refreshing the Deck:===
 
*When the deck is out of cards, the cards in the waiting room are turned facedown and shuffled, then placed in the deck area as the new deck.
 
*After which the top most card of the deck is clocked in the clock area, damage cancel does not apply for this particular card, so even if the top card is a climax card it will still be clocked.
 
*If the need to refresh the deck takes place during a damage calculation, card effect or the drawing of a draw phase, complete the damage calculation, card effect or draw phase before clocking the top most card of the deck.
 
   
  +
===Level Up===
  +
When a player's Clock Area contains 7 or more cards, that player's level increases by 1. That player then selects any 1 card from the top 7 cards in their Clock Area and places it in the Level Area, and discards the remaining 6 to the Waiting Room. All additional cards past the aforementioned top 7 (the 8th and beyond, before discarding) remain on the Clock Area unless the conditions for a subsequent Level Up is met.
   
===Playing a Card:===
+
===Playing a Card===
*In order to play a card, three conditions must be cleared unless otherwise stated.
+
In order to play a card, three conditions must be met unless otherwise stated.
'''Level'''
+
#'''Level'''
 
#*The level of the card must be equal to or lower than the player's own level. (Applies only to Character and Event Cards)
 
#'''Cost'''
  +
#*The number of cards specified by the cost must be moved from the Stock Area to the Waiting Room. (Applies only to Character and Event Cards)
 
#'''Color'''
  +
#*There must be at least one card of the same color as the card to be played in the player's Level or Clock Area. (Does not apply to Level 0 Character and Level 0 Event Cards).
   
 
===Refreshing the Deck===
: The level of the card must be equal to or below the player's own level.
 
 
*When a player's Deck runs out of cards, the cards in the Waiting Room are immediately turned face-down and shuffled, then placed in the Deck Area as the new Deck.
  +
*The topmost card of the new Deck is then overturned and placed in the Clock Area. Damage cancellation effects cannot cancel this effect, even if the topmost card is a Climax Card.
  +
**'''NOTE:''' If the Deck runs out and more cards or damage still need to be taken from it, Refresh the Deck and complete all pending actions'' before'' drawing a card from the top to place in the Clock Area.
   
  +
===Winning and Losing Conditions===
'''Cost'''
 
 
*The player that forces their opponent to Level 4 wins the game immediately.
 
*The player that runs out of cards in both their deck and Waiting Room at the same time loses the game immediately.
   
  +
===Starting the Game===
: The specified number of cost must be paid by sending the same number of cards from the stock to the waiting room.
 
 
#Both players shuffle their respective Deck and place it face-down in the Deck Area.
  +
#Decide which player goes first through some random method (e.g. [[wikipedia:Rock-paper-scissors|Rock-paper-scissors]]).
 
#Both players draw 5 cards from the top of their Deck and place them into their hands.
  +
#Starting with the player going first, each player is allowed to discard any number of cards from his hand to the Waiting Room to draw the same number of cards from the top of his Deck.
  +
#Start the first turn of the game.
   
 
==Phases of a Turn==
'''Colour'''
 
   
 
===Stand Phase===
: There must be at least one card of the same colour as the card to be played in the player's level or clock area. Level 0 and using the assist abilities of character cards are exceptioned from this rule and can be played regardless of their colour, although for the assist ability, the level limit must be reached.
 
  +
All characters on the active player's Stage in 【Rest】 are returned to 【Stand】.
===The First Turn:===
 
*Both players will shuffle their deck and place in on the deck field facedown.
 
*Decide which player go first via some manner of randomized method.
 
*Both players draw 5 cards from the top of their deck.
 
   
===Game Flow:===
+
===Draw Phase===
  +
The active player draws a card from the top of their deck.
#'''Stand Phase'''
 
  +
#*Cards on the turn player's field in rested position(side way) are changed to stand position(facing upright). Failing to do so will result in the characters being in rested position for the rest of the turn.
 
#'''Draw Phase'''
+
===Clock Phase===
#*If this is a player's first turn, before drawing the top card, he may choose to discard any number of his hand to the waiting room to draw the same number of cards from the top of the deck.
+
The active player may choose to place one card from their hand into their Clock Area to draw 2 additional cards.
  +
#*Draw the top card from the deck and add it to your hand (this is applicable for the player taking his first turn).
 
  +
Note that while drawing additional cards may be useful, by doing so you will go through your deck faster. When your deck is out of cards, you will need to perform a Refresh and become closer to your loss by taking one damage.
#'''Clock Phase'''
 
  +
#*The turn player may choose to clock one card from his hand to draw 2 additional cards.
 
#'''Main Phase'''
+
===Main Phase===
#*The following four actions can be repeated in any order as many time as possible for the main phase:
+
Any of the following 4 actions may be done as many times as desired during this phase.
#*#Play a event card
+
#Play an [[Event Card]].
#*#*Event cards can be played from the hand, event cards which effects are resolved are sent to the waiting room.
+
#*Event Cards can be played from the active player's hand. Event Cards whose effects are resolved are sent to the Waiting Room.
#*#Play a character card
+
#Play a [[Character Card]].
  +
#*The active player can play a Character Card to any slot on his Stage. The new character is placed in 【Stand】. If the slot is already occupied by another character, the old character is sent to the Waiting Room, and the new character takes his place.
#*#*Character cards can be played from the hand in stand position on any slot of the turn player's playing field.
 
  +
#Move a Character Card.
#*#*If the player desire to play the character card on a slot occupied by another character card, the card originally occupying the slot is sent to the waiting room, and the new card is played in its stead.
 
  +
#*The active player can move a Character Card he controls from one slot to any other slot of his choosing on his own Stage. He may swap the positions of two Character Cards, but their status remain unchanged. (i.e. a card in 【Rest】 will stay in 【Rest】.)
#*#Move a character card
 
  +
#Use the [[Ability Type|Startup Ability]] of a Character Card.
#*#*The player can move a character card from one slot to another slot he desires on his own playing field
 
  +
#*A Startup ability (denoted with a 【起】) of a Character Card in play can be activated if its specified conditions for doing so are met and its cost is paid.
#*#*Swapping of two character cards in play is allowed.
 
  +
#*#*However, the position of the card must remain unchanged(a rested card cannot be changed to stand position using this rule).
 
 
===Climax Phase===
#*#Use an activated ability of a character card
 
  +
The active player may play a Climax Card. Only one Climax Card may be played per turn.
#*#*Activation of an activated ability of a character card in play is allowed by meeting specified condition and paying the appropriate cost.
 
  +
#'''Climax Phase'''
 
 
===Attack Phase===
#*One climax card may be played from the turn player's hand inthe climax slot.
 
  +
Characters in the active player's Center Stage in 【Stand】 may attack the opponent and inflict damage. For each attack, repeat in order steps 1 through 5, then carry out the instructions in step 6 once at the end of the Attack Phase.
#'''Attack Phase'''
 
  +
#*Front row characters in stand position may attack the opponent and inflict damage.
 
#*The player to go first can only conduct one attack for his/her's first turn.
+
If this is the first turn of the game, only one attack may be declared.
  +
#*When attacking, the following steps of 1 to 5 is repeated in order, with step 6 being conducted once at the end of the Attack Phase.
 
  +
#Attack Declaration Step
#*#Declare an attack
 
#*#*Declare one of three types of attack by placing the attacking character into rest position.
+
#*The active player may declare an attack with a character he controls by changing the character's status from 【Stand】 to 【Rest】.
#*#*#'''Front Attack'''
+
#*#'''Front Attack'''
#*#*#*Conduct battle with the character directly infront of the attacking character.
+
#*#*Conduct battle with the opposing character directly in front of the attacking character.
#*#*#'''Side Attack'''
+
#*#'''Side Attack'''
#*#*#*Avoid battle with the character before the attacking card to attack the player directly(soul value of the attacking card is decreased by the opposing card's level for this damage calculation).
+
#*#*Avoid conducting battle with the opposing character before the attacking card to attack the player directly. The Soul Points of the attacking card is decreased by the opposing card's level for this damage calculation. It is not good to side attack as you would not be inflicting much soul damage, which is the objective of the game.
#*#*#'''Direct Attack'''
+
#*#'''Direct Attack'''
#*#*#*The attack declaration used when there are no character directly infront of the attacking character card. Soul value is increased by 1 for this damage calculation.
+
#*#*The attack declaration used when there are no character card present in the slot directly in front of the attacking character card. Increase the attacking character's Soul Points by 1 for this damage calculation. It is better to direct attack as the opponent will be taking more clock damage.
#*#Trigger Step
+
#Trigger Step
#*#*The attacking player flips the top most card on his deck and activates the icon effect on the top right hand corner of the card. After resolving the effect the card is flipped face down and place in the stock area.
+
#*The attacking player flips the top most card on his deck and activates the effect of the Trigger Icon, shown in the top right hand corner of the card. After resolving the effect the triggered card is flipped face-down and placed in the attacking player's Stock.
#*#Counter Step
+
#Counter-Attack Step
#*#*The counter step can only be activated in the case of a front attack.
+
#*The Counter Step is only conducted if a Front Attack is declared in Step 1.
#*#*The opponent receiving the attack may play up to one card with the counter or assistance ability.
+
#*The player receiving the attack may play one card, or use one Startup Ability marked with the Counter-Attack Icon. He may do either, but not both.
#*#*Character counter cards played this way must meet the level requirement, but can be played regardless of colour. Event counter cards must however meet both the level and colour restriction.
+
#*Character cards played this way must meet the level requirements for being played, but can otherwise be played regardless of color.
  +
#**Counter Event Cards must however, meet both the level and color requirement.
#*#Damage Step
+
#Damage Step
#*#*The player being attacked receives damage equal to the attacking character's soul value.
+
#*The defending player receives damage equal to the attacking character's Soul Points.
#*#*Draw and overturn from the top of the deck the same amount of cards as the damage received.
 
  +
#*A player taking damage must overturn the same amount of cards as the amount of damage he received from the top of this deck, and place them face up in his Clock Area.
#*#*If a climax card is overturned, stop overturning cards and send all the overturned cards to the waiting room
 
#*#*Otherwise, place the overturned cards in the clock area.
+
#*If a Climax Card is overturned, all remaining damage is canceled, and all previously overturned cards are placed in the Waiting Room.
 
#Battle Step (The Battle step only occurs in the case of a Front Attack.)
#*#Battle Step
 
 
#*The power value of the battling Character Cards is compared, and the character with lower power is put in 【Reversed】 status (i.e. facing the player). In the case of a tie, both cards are put in 【Reversed】.
#*#*Battle step is only conducted in the case of a front attack.
 
  +
#*If the attacking player wants to perform more attacks, return to step 1, otherwise, proceed to step 6.
#*#*Compare the power value of the character cards conducting battle, the character with lower power is put into reversed position(facing the player). In the case of a tie, both cards are reversed.
 
#*#Encore Step
+
#Encore Step
  +
#*The attacking player sends all of his cards in 【Reversed】 status one by one to the Waiting Room. When the turn player has sent all of his 【Reversed】 cards to the Waiting Room, the defending player will do the same.
#*#*Conducted at the end of the attack phase when all the attacks are resolved.
 
 
#*At this point of time, a character with Encore ability can be placed back in the slot they were occupying by paying the appropriate cost. They will return in 【Rest】 status.
#*#*All the cards in reversed position on both player's field are sent to the waiting room.
 
  +
#**Character Cards with no Encore ability can still be Encored if their owning player pays 3 cards from his Stock. This is considered by standard ruling to be an ability all Character Cards possess by default, with the description 『【Startup】 Encore [(3)]』.
#*#*At this point of time, character with encore ability can be placed back in the slot they were occupying in rest position by paying the appropriate cost.
 
 
#*※Encore can be conducted regardless of phase as long as the requirements are met (e.g. if a card is to be sent to the Waiting Room via an Event Card's effect played during the main phase, it can still be encored if the player pays the appropriate cost).
#*#*Character cards with no encore ability can still be encored by paying a cost of 3 stock.
 
  +
#*#*※Encore can be conducted regardless of phase as long as the requirements are met(that is, if a card is to be sent to the waiting room via an event card's effect played during the main phase, it can still be encored if the player can pay the appropriate cost).
 
#'''End Phase'''
+
===End Phase===
  +
If a Climax Card is in play, it is sent to the Waiting Room.
#*The climax card in the climax area is sent to the waiting room. If the turn player have 8 or more cards in his hand, discard cards to the waiting room so there are 7 cards left in his hand.
 
  +
#'''Start of Opponent's Turn'''
 
  +
If the active player has more than 7 cards in his/her hand, he/she must discard cards in his/her hand until his hand size is 7.
  +
  +
All active effects that last for the current turn (with the text, "During this turn," or "そのターン中~") lose their effect at this point.
  +
  +
At the end of this phase, the active player's turn is considered over and control is given to his/her opponent.

Latest revision as of 01:44, 30 September 2020

Weiß Schwarz is a two-player turn-based dueling card game. When starting a game, each player's deck is shuffled and then the players randomly determine who goes first. Before the first turn, each player draws 5 cards, and may choose to discard cards they do not want and draw the amount they discarded from the deck. This may only be done once. After this, the first turn may begin, and each player alternates turns until one of them wins.

Up to 5 characters can be played on the field, with 2 as supports and the remaining 3 as attackers. Upon taking damage, players will level up from Level 0. Each Level corresponds to 7 points of damage. The game ends when either player reaches level 4.

Basic Information[]

First and foremost, in the case that the rules should conflict with the card text, the card text takes precedence.

Card Types[]

See Card Types

Play Area[]

See Game Mat

Preparing a Deck[]

Weiß Schwarz can be played out of the box using any Trial Deck. However, if you want to make your own deck, it must conform to the following rules:

  1. A deck must contain exactly 50 cards.
  2. A deck can only have up to a maximum of four cards with the same name.
  3. A deck can have at most 8 Climax Cards.

See the Beginner's Guide to Creating a Deck for deck construction tips.

Level Up[]

When a player's Clock Area contains 7 or more cards, that player's level increases by 1. That player then selects any 1 card from the top 7 cards in their Clock Area and places it in the Level Area, and discards the remaining 6 to the Waiting Room. All additional cards past the aforementioned top 7 (the 8th and beyond, before discarding) remain on the Clock Area unless the conditions for a subsequent Level Up is met.

Playing a Card[]

In order to play a card, three conditions must be met unless otherwise stated.

  1. Level
    • The level of the card must be equal to or lower than the player's own level. (Applies only to Character and Event Cards)
  2. Cost
    • The number of cards specified by the cost must be moved from the Stock Area to the Waiting Room. (Applies only to Character and Event Cards)
  3. Color
    • There must be at least one card of the same color as the card to be played in the player's Level or Clock Area. (Does not apply to Level 0 Character and Level 0 Event Cards).

Refreshing the Deck[]

  • When a player's Deck runs out of cards, the cards in the Waiting Room are immediately turned face-down and shuffled, then placed in the Deck Area as the new Deck.
  • The topmost card of the new Deck is then overturned and placed in the Clock Area. Damage cancellation effects cannot cancel this effect, even if the topmost card is a Climax Card.
    • NOTE: If the Deck runs out and more cards or damage still need to be taken from it, Refresh the Deck and complete all pending actions before drawing a card from the top to place in the Clock Area.

Winning and Losing Conditions[]

  • The player that forces their opponent to Level 4 wins the game immediately.
  • The player that runs out of cards in both their deck and Waiting Room at the same time loses the game immediately.

Starting the Game[]

  1. Both players shuffle their respective Deck and place it face-down in the Deck Area.
  2. Decide which player goes first through some random method (e.g. Rock-paper-scissors).
  3. Both players draw 5 cards from the top of their Deck and place them into their hands.
  4. Starting with the player going first, each player is allowed to discard any number of cards from his hand to the Waiting Room to draw the same number of cards from the top of his Deck.
  5. Start the first turn of the game.

Phases of a Turn[]

Stand Phase[]

All characters on the active player's Stage in 【Rest】 are returned to 【Stand】.

Draw Phase[]

The active player draws a card from the top of their deck.

Clock Phase[]

The active player may choose to place one card from their hand into their Clock Area to draw 2 additional cards.

Note that while drawing additional cards may be useful, by doing so you will go through your deck faster. When your deck is out of cards, you will need to perform a Refresh and become closer to your loss by taking one damage.

Main Phase[]

Any of the following 4 actions may be done as many times as desired during this phase.

  1. Play an Event Card.
    • Event Cards can be played from the active player's hand. Event Cards whose effects are resolved are sent to the Waiting Room.
  2. Play a Character Card.
    • The active player can play a Character Card to any slot on his Stage. The new character is placed in 【Stand】. If the slot is already occupied by another character, the old character is sent to the Waiting Room, and the new character takes his place.
  3. Move a Character Card.
    • The active player can move a Character Card he controls from one slot to any other slot of his choosing on his own Stage. He may swap the positions of two Character Cards, but their status remain unchanged. (i.e. a card in 【Rest】 will stay in 【Rest】.)
  4. Use the Startup Ability of a Character Card.
    • A Startup ability (denoted with a 【起】) of a Character Card in play can be activated if its specified conditions for doing so are met and its cost is paid.

Climax Phase[]

The active player may play a Climax Card. Only one Climax Card may be played per turn.

Attack Phase[]

Characters in the active player's Center Stage in 【Stand】 may attack the opponent and inflict damage. For each attack, repeat in order steps 1 through 5, then carry out the instructions in step 6 once at the end of the Attack Phase.

If this is the first turn of the game, only one attack may be declared.

  1. Attack Declaration Step
    • The active player may declare an attack with a character he controls by changing the character's status from 【Stand】 to 【Rest】.
      1. Front Attack
        • Conduct battle with the opposing character directly in front of the attacking character.
      2. Side Attack
        • Avoid conducting battle with the opposing character before the attacking card to attack the player directly. The Soul Points of the attacking card is decreased by the opposing card's level for this damage calculation. It is not good to side attack as you would not be inflicting much soul damage, which is the objective of the game.
      3. Direct Attack
        • The attack declaration used when there are no character card present in the slot directly in front of the attacking character card. Increase the attacking character's Soul Points by 1 for this damage calculation. It is better to direct attack as the opponent will be taking more clock damage.
  2. Trigger Step
    • The attacking player flips the top most card on his deck and activates the effect of the Trigger Icon, shown in the top right hand corner of the card. After resolving the effect the triggered card is flipped face-down and placed in the attacking player's Stock.
  3. Counter-Attack Step
    • The Counter Step is only conducted if a Front Attack is declared in Step 1.
    • The player receiving the attack may play one card, or use one Startup Ability marked with the Counter-Attack Icon. He may do either, but not both.
    • Character cards played this way must meet the level requirements for being played, but can otherwise be played regardless of color.
      • Counter Event Cards must however, meet both the level and color requirement.
  4. Damage Step
    • The defending player receives damage equal to the attacking character's Soul Points.
    • A player taking damage must overturn the same amount of cards as the amount of damage he received from the top of this deck, and place them face up in his Clock Area.
    • If a Climax Card is overturned, all remaining damage is canceled, and all previously overturned cards are placed in the Waiting Room.
  5. Battle Step (The Battle step only occurs in the case of a Front Attack.)
    • The power value of the battling Character Cards is compared, and the character with lower power is put in 【Reversed】 status (i.e. facing the player). In the case of a tie, both cards are put in 【Reversed】.
    • If the attacking player wants to perform more attacks, return to step 1, otherwise, proceed to step 6.
  6. Encore Step
    • The attacking player sends all of his cards in 【Reversed】 status one by one to the Waiting Room. When the turn player has sent all of his 【Reversed】 cards to the Waiting Room, the defending player will do the same.
    • At this point of time, a character with Encore ability can be placed back in the slot they were occupying by paying the appropriate cost. They will return in 【Rest】 status.
      • Character Cards with no Encore ability can still be Encored if their owning player pays 3 cards from his Stock. This is considered by standard ruling to be an ability all Character Cards possess by default, with the description 『【Startup】 Encore [(3)]』.
    • ※Encore can be conducted regardless of phase as long as the requirements are met (e.g. if a card is to be sent to the Waiting Room via an Event Card's effect played during the main phase, it can still be encored if the player pays the appropriate cost).

End Phase[]

If a Climax Card is in play, it is sent to the Waiting Room.

If the active player has more than 7 cards in his/her hand, he/she must discard cards in his/her hand until his hand size is 7.

All active effects that last for the current turn (with the text, "During this turn," or "そのターン中~") lose their effect at this point.

At the end of this phase, the active player's turn is considered over and control is given to his/her opponent.