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#*#'''Direct Attack''' |
#*#'''Direct Attack''' |
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#*#*The attack declaration used when there are no character card present in the slot directly in front of the attacking character card. Increase the attacking character's Soul Points by 1 for this damage calculation. It is better to direct attack as the opponent will be taking more clock damage. |
#*#*The attack declaration used when there are no character card present in the slot directly in front of the attacking character card. Increase the attacking character's Soul Points by 1 for this damage calculation. It is better to direct attack as the opponent will be taking more clock damage. |
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#Trigger Step |
#Trigger Step |
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#*The attacking player flips the top most card on his deck and activates the effect of the Trigger Icon, shown in the top right hand corner of the card. After resolving the effect the triggered card is flipped face-down and placed in the attacking player's Stock. |
#*The attacking player flips the top most card on his deck and activates the effect of the Trigger Icon, shown in the top right hand corner of the card. After resolving the effect the triggered card is flipped face-down and placed in the attacking player's Stock. |
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− | #Counter |
+ | #Counter Step |
#*The Counter Step is only conducted if a Front Attack is declared in Step 1. |
#*The Counter Step is only conducted if a Front Attack is declared in Step 1. |
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#*The player receiving the attack may play one card, or use one Startup Ability marked with the Counter-Attack Icon. He may do either, but not both. |
#*The player receiving the attack may play one card, or use one Startup Ability marked with the Counter-Attack Icon. He may do either, but not both. |
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#*A player taking damage must overturn the same amount of cards as the amount of damage he received from the top of this deck, and place them face up in his Clock Area. |
#*A player taking damage must overturn the same amount of cards as the amount of damage he received from the top of this deck, and place them face up in his Clock Area. |
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#*If a Climax Card is overturned, all remaining damage is canceled, and all previously overturned cards are placed in the Waiting Room. |
#*If a Climax Card is overturned, all remaining damage is canceled, and all previously overturned cards are placed in the Waiting Room. |
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#Encore Step |
#Encore Step |
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#*The attacking player sends all of his cards in 【Reversed】 status one by one to the Waiting Room. When the turn player has sent all of his 【Reversed】 cards to the Waiting Room, the defending player will do the same. |
#*The attacking player sends all of his cards in 【Reversed】 status one by one to the Waiting Room. When the turn player has sent all of his 【Reversed】 cards to the Waiting Room, the defending player will do the same. |