Gameplay

Things to prepare:
 * 1) Deck:
 * 2) *Must contain exactly 50 cards.
 * 3) *You can only have up to four card of the same name, however you can have as many cards of the same character as possible as long as they have a different card name(the exception to this rule is disgaea's [プリニー隊], which allows a player to include as many copy of the card as possible via its card effect).
 * 4) *A limit of up to 8 Climax card.


 * 1) Game Mats (Optional)

Win/Lose Condition:

 * The player that forced his/her's opponent to level 4 wins the game.
 * The player that runs out of card in both the deck and waiting room at the same time loses the game.

Level Up:
Whenever there are 7 or more cards in the clock area of a player, the player's level increase by 1. From the first 7 cards in the clock area, pick one to be placed in the level field, and discard the other 6 cards to the waiting room, the 8th card and onward are to remain in the clock area in the order they are revealed from the deck.(unless conditions for a subsequent level up is met)

Refreshing the Deck:

 * When the deck is out of cards, the cards in the waiting room are turned facedown and shuffled, then placed in the deck area as the new deck.
 * After which the top most card of the deck is clocked in the clock area, damage cancel does not apply for this particular card, so even if the top card is a climax card it will still be clocked.
 * If the need to refresh the deck takes place during a damage calculation, card effect or the drawing of a draw phase, complete the damage calculation, card effect or draw phase before clocking the top most card of the deck.

Playing a Card:
Level
 * In order to play a card, three conditions must be cleared unless otherwise stated.


 * The level of the card must be equal to or below the player's own level.

Cost


 * The specified number of cost must be paid by sending the same number of cards from the stock to the waiting room.

Colour


 * There must be at least one card of the same colour as the card to be played in the player's level or clock area. Level 0 and using the assist abilities of character cards are exceptioned from this rule and can be played regardless of their colour, although for the assist ability, the level limit must be reached.

The First Turn:

 * Both players will shuffle their deck and place in on the deck field facedown.
 * Decide which player go first via some manner of randomized method.
 * Both players draw 5 cards from the top of their deck.

Game Flow:

 * 1) Stand Phase
 * 2) *Cards on the turn player's field in rested position(side way) are changed to stand position(facing upright). Failing to do so will result in the characters being in rested position for the rest of the turn.
 * 3) Draw Phase
 * 4) *If this is the player's first turn, before drawing the top card, he may choose to discard any number of his hand to the waiting room to draw the same number of cards from the top of the deck.
 * 5) *Draw the top card from the deck and add it to your hand (this is applicable for the player taking his first turn).
 * 6) Clock Phase
 * 7) *The turn player may choose to clock one card from his hand to draw 2 additional cards.
 * 8) Main Phase
 * 9) *The following four actions can be repeated in any order as many time as possible for the main phase:
 * 10) *#Play a event card
 * 11) *#*Event cards can be played from the hand, event cards which effects are resolved are sent to the waiting room.
 * 12) *#Play a character card
 * 13) *#*Character cards can be played from the hand in stand position on any slot of the turn player's playing field.
 * 14) *#*If the player desire to play the character card on a slot occupied by another character card, the card originally occupying the slot is sent to the waiting room, and the new card is played in its stead.
 * 15) *#Move a character card
 * 16) *#*The player can move a character card from one slot to another slot he desires on his own playing field
 * 17) *#*Swapping of two character cards in play is allowed.
 * 18) *#*However, the position of the card must remain unchanged(a rested card cannot be changed to stand position using this rule).
 * 19) *#Use an activated ability of a character card
 * 20) *#*Activation of an activated ability of a character card in play is allowed by meeting specified condition and paying the appropriate cost.
 * 21) Climax Phase
 * 22) *One climax card may be played from the turn player's hand in the climax slot.
 * 23) Attack Phase
 * 24) *Front row characters in stand position may attack the opponent and inflict damage.
 * 25) *The player to go first can only conduct one attack for his/her's first turn.
 * 26) *When attacking, the following steps of 1 to 5 is repeated in order, with step 6 being conducted once at the end of the Attack Phase.
 * 27) *#Declare an attack
 * 28) *#*Declare one of three types of attack by placing the attacking character into rest position.
 * 29) *#*#Front Attack
 * 30) *#*#*Conduct battle with the character directly infront of the attacking character.
 * 31) *#*#Side Attack
 * 32) *#*#*Avoid battle with the character before the attacking card to attack the player directly(soul value of the attacking card is decreased by the opposing card's level for this damage calculation).
 * 33) *#*#Direct Attack
 * 34) *#*#*The attack declaration used when there are no character directly infront of the attacking character card. Soul value is increased by 1 for this damage calculation.
 * 35) *#Trigger Step
 * 36) *#*The attacking player flips the top most card on his deck and activates the icon effect on the top right hand corner of the card. After resolving the effect the card is flipped face down and place in the stock area.
 * 37) *#Counter Step
 * 38) *#*The counter step can only be activated in the case of a front attack.
 * 39) *#*The opponent receiving the attack may play up to one card with the counter or assistance ability.
 * 40) *#*Character counter cards played this way must meet the level requirement, but can be played regardless of colour. Event counter cards must however meet both the level and colour restriction.
 * 41) *#Damage Step
 * 42) *#*The player being attacked receives damage equal to the attacking character's soul value.
 * 43) *#*Draw and overturn from the top of the deck the same amount of cards as the damage received.
 * 44) *#*If a climax card is overturned, stop overturning cards and send all the overturned cards to the waiting room
 * 45) *#*Otherwise, place the overturned cards in the clock area.
 * 46) *#Battle Step
 * 47) *#*Battle step is only conducted in the case of a front attack.
 * 48) *#*Compare the power value of the character cards conducting battle, the character with lower power is put into reversed position(facing the player). In the case of a tie, both cards are reversed.
 * 49) *#Encore Step
 * 50) *#*Conducted at the end of the attack phase when all the attacks are resolved.
 * 51) *#*All the cards in reversed position on both player's field are sent to the waiting room.
 * 52) *#*At this point of time, character with encore ability can be placed back in the slot they were occupying in rest position by paying the appropriate cost.
 * 53) *#*Character cards with no encore ability can still be encored by paying a cost of 3 stock.
 * 54) *#*※Encore can be conducted regardless of phase as long as the requirements are met(that is, if a card is to be sent to the waiting room via an event card's effect played during the main phase, it can still be encored if the player can pay the appropriate cost).
 * 55) End Phase
 * 56) *The climax card in the climax area is sent to the waiting room. If the turn player have 8 or more cards in his hand, discard cards to the waiting room so there are 7 cards left in his hand.
 * 57) Start of Opponent's Turn