Card Type

Card Type
The basis of Weiß Schwarz involves pitting characters against each other on a battlefield. There are 3 Types of cards in Weiß Schwarz, they are the character cards, event cards, and climax cards.

Character Card(キャラカード)
Character cards are your primary means of combat in the game are mainly played in the mainphase of the game. Each card comes with its own attack power, which is used to determine the outcome of battles between two characters, as well as a soul rating, used to calculate the damage to the player when the card attacks. Each character card are given characteristic based on the series they hail from and some of the cards have special abilities or effect, some of which is specific to certain card name or characteristic.

Certain character cards also enjoy abilities denoted by keyword:
 * 1) Alarm (アラーム ): When cards with this ability is at the topmost of a clockarea, they activate a specified eternal effect(in effect until specified otherwise, or the card is no longer in play).
 * 2) Encore(アンコール): When cards with this ability is sent to the waiting room, by paying the specified cost the card can be placed back to the spot is was in in a rest position.
 * 3) Support(応援): Cards with this ability can strengthen cards besides itself or infront of itself.
 * 4) Bond(絆): Cards with this ability can return to hand specific cards from the waiting room by paying the appropriate cost.
 * 5) Assistance (助太刀): Cards with this ability can strengthen a character card in engaged in a frontal attack by paying the specified cost.(however, only one assistance can be played by a player per frontal attack).
 * 6) Great Performance(大活躍): If an opponent character card declares an attack, and a card with this ability is present in the center frontal slot and is not reversed, the opposing character card performs a frontal attack on the card with this ability regardless of its original position or target.

Event Card(イベントカード)
Event cards are cards with varying effect, their play requirement is the same as that of character cards, but are generally fire and forget and do not stay around on the battlefield.

Climax Card(クライマックスカード)
Climax cards are cards with powerful abilities that could change the tide of battle, all climax cards only last the turn they are played, and can only be played during the climax phase of the turn player(after mainphase and before battlephase). They are also the only cards capable of negating soul damage, for this reason, each deck is restricted to a maximum of 8 climax cards.

Card Color and Pack
All cards in Weiß Schwarz belongs to one of the four colours, Yellow, Green, Red and Blue, each of which generally contain cards that specialize in certain areas. The description below only gives a general outline, and only highlight the focus of the colour. It does not mean that only Yellow cards have bounce abilities or only Red cards have removal abilities.

Yellow "Speed"
Yellow contains many automatic power pump abilities capable of boosting characters in the player's own turn and are able to perform removal via a variety of bounce effect to destroy the opponent's battle lineup. Coupled with powerful soul pump ability, Yellow decks are designed offensively to defeat opponent quickly. Although powerful on paper, the high soul value when attacking also means that most Yellow decks are susceptible to damage cancel, and is disadvantaged due to the game system. By its nature most Yellow decks are strong in the turn player's own turn and weak in the opponent's turn. Despite its weakness however, there are also many Yellow cards with unique effect such as level down, CIP(card in play) super pump, hand destruction, level down and invulnerability to opponent card effects. With clever application of Yellow's unique effect and combined with several control mechanism such as top decking opponent to increase chances of a successful attack, Yellow can be a powerful colour in the right hands.

Green "Power"
Green cards are strong in power pump, and contains many expensive, but powerful overcost characters, they also contains a variety of counter cards and stock boost ability to support the costly playstyle of Green cards, generally speaking, Green place its focus on battle between characters. Unlike their Yellow counterparts, many of Green card's pump abilities are activated abilities with a cost, in return for their cost, level 0 Green cards can sometimes beat down even a level 3 opponent. This however, also means that in situation where the effect cannot be activated, such as when the cost cannot be paid or in opponent's turn where activated ability cannot be used, Green cards are considerably weak. Due to their heavy emphasis on overcost characters, Green cards are also weak against removal effect such as bounce or being sent to stock. Green cards also contains the ability to decrease opponent's attack(which can be used to kill weak backrow characters) and cards that increases their own clock. Green cards also possesses backrow character which have both general support pump and pump for specific cards, potentially allowing for a quadraple pump for character in the center front area. However, due to their lack of stability, Green cards are on the whole considered one of the weaker colour.

Red "Technique"
The ultra-colour that contains many cards for burn, salvage and removal, most of which directly leads to victory. Character wise, Red offer a stable lineup of vanilla characters, powerful level 3s, cards that kill opponent when killed, characters capable of salvage and characters capable of oversizing despite certain drawbacks. Due to the ability to salvage, Red is considered the best colour when it comes to attrition battle. Other characters of Red includes the ability to remove cards from the waiting room or send cards to the top of opponent deck. There is no doubt that Red is one of the strongest colour in Weiß Schwarz.

Blue "Advantage"
The colour that represents defense, many Blue characters have opponent turn self-pump or special encore abilities that increases their survival ability, Blue is also equipped with the ability to heal and improve drawing power. Although in most card games healing strategy tends not to be the mainstream, in Weiß Schwarz due to the system's nature where 「dealing damage is uncertain due to damage cancelling, but healing is certain」, healing strategy, and thus Blue cards are often in an advantageous position. Blues are also strong in attrition battle due to their improved draw abilities and is often the candidate for a secondary colour due to the importance of hand-advantage.

Pack ID
The pack ID represents the original booster/extra pack or deck where the card came from. A list of them can be found in the Weiß or the Schwarz page.