Ability Type

Abilities in Weiß Schwarz are largely catogorized by activation timing and requirement into three different type, the Activated Abilities, Automatic Abilities, and Eternal Abilities.

Denoted with a 【起】 or 【Activated】, Activated Abilities are abilities that certain character cards possess, and its activation timing is decided by the player, by paying the appropriate cost during the player's play timing. This usually refers to the main phase of a turn player's turn, unless otherwise stated by the effect's text. For most cases, unless otherwise stated, as long as the condition for activating the ability is met and the player can pay the appropriate cost, the ability can be activated as many time as the player like.

The second type of ability is the Automatic Ability, and is denoted with a 【自】 or 【Automatic】, all Automatic abilities require a invoking requirement to be met before it can be activated. An example of an invoking requirement might be (at the beginning of the draw phase), all invoking requirements are written in brackets. For cost free Automatic Abilities, they are activated regardless of player's choice upon fulfillment of invoking requirement. However if instead of 「【Automatic】 (Ability Text)」 a 「【Automatic】[Cost] (Ability Text)」is stated, the player can choose not to activate the ability by choosing not to pay its cost.

The last type of ability is called the Eternal Ability, and is denoted by a 【永】 or 【Eternal】, Eternal abilities are easy to handle because their effect is always in place for as long as the effect is applicable. That is, if an effect of [【Eternal】Increase the Attack Power of all your other character in play by 500]. The ability is activated as long as there are other character in play until the card which supply said ability is no longer in play or otherwise stated by card text.